/ zaterdag 28 januari 2017 / No comments /
Fases of the project
I set up 3
fases to start the project. Concept, design/setup and development.
Part 1 - Concept
DEADLINE:
End of January.
The objects and the scene:
Assets are
spheres:
Attributes -> text
Data Quality Store -> %
Owner -> name + photo
Relations:
Lines (or something else? (for
design fase)) connecting the assets that have a relation.
Relations are labeled
Complex Relations look
differently
Scene:
Everything around one central
asset
OR
No central asset
Actions:
Gaze +
point or open(voice):
Opens an asset to show
attributes , quality and owner
Gaze +
pinch:
Used to scroll through large
amount on text
Walking
around
By walking around the user will be able to see
more of the assets (when assets are placed behind each other in the visual
space). Because we are make a full 3D scene and not a “flat” surface of assets
like a screen.
Zoom
Voice “zoom in”
Part 2 - Design and Setup
DEADLINE: End
Februari.
Design:
How will
the objects and the scene look like.
Building 3
different concepts and doing some feedback sessions to choose a design concept.
Fase 3 – Developing the
application
DEADLINE:
End April
The app and
everything discussed in part 1 and part 2 will be build for the Hololens inside
the Unity3d program.