/ zondag 30 april 2017 / No comments /
Last changes before first conference test
Link: https://www.youtube.com/watch?v=Ixkys5vlP8c&feature=youtu.be
In the beginning I show the placement system of the holograms, the hololens uses spatial mapping (the wireframe of the the physical world) to let the user place both scene where he wants. You get a preview of the location and a LOCK icon to lock it in.
(you only have to do this when you start the app, for the demo we just do it once and all the user will have the same location, if something goes wrong we just need to place them again , no big deal :slightly_smiling_face: )
With this system the scene will stay in place much better then with out spatial mapping , which results in hologram flaoting away when the device is passed on between users (noticed it while testing in the collobra brussels office, was a pain to restart every time)
On the second part in the video I show the report and the panels of the report ... the panels appear/hide when the user walks close or away from them. So the user sees the report and thinks "Oh look a hologram looks cool!" then he walks closer (or we say walk closer) and then "OH wow there is more !! cool panels!" same for the scene 2, attributes.
The user can click the models on the panels (could make this click the hole panel for easyer interface) and gets a text voice (we still need to add the text) and an animation.
I also added a box which represents the catalog and the report inside the catalog will fly out when the user clicks it. The phone icon is the helpdesk and also needs text. The 3 clomuns connected to the lifetime value attributed (low data quality one) are shown under the panel (under the hood)
Left in my todo list before DCC: is making the lifetime value report attribute RED (because of low data quality) and setting the DQ correctly for the attributes. (people will want to tap this one) , making a list of what the user can do (should do) so other people can do the demo aswell (its very straight forward basicly exploring)
-text for the narrative
-lifetime value attribute color red
-setting DQ
-demo action list
-tap panel instead of tap model